Laboratory Residency

Come spend 1-3 months making awesome stuff

How to Apply

The Laboratory residency is open to interactive artists looking to spend 1-3 months working here in Spokane, Washington. We generally consider ‘interactive art’ to be artwork that reacts to people or live data, and we tend to focus on works that directly respond to the viewer, but we’re pretty open to whatever cool ideas you’ve got. If you’re not sure that your work is ‘interactive’, drop us a line and let’s talk!

We’re currently accepting applications for 1-3 month spring residencies between 01 March 2018 and 31 May 2018, with applications due 15 September 2017.

We don’t have a formal, fillable-PDF form, since we’re too cheap to buy Acrobat. Instead, we ask that you put together a two-page proposal consisting of the following Core Application and Project Proposal, and e-mail it to chatham@laboratoryspokane.com. Please submit it as a single attached file, smaller than 10mb or so, since we have to send all of these to our jury.

Core Application (1 page)

Send us the following:

  • A 1 to 2 paragraph bio, focused on what you’re interested in and passionate about artistically.
  • 1 paragraph on your practice and what draws you to interactive art. This might be your artist statement.
  • A link to your portfolio website
  • A brief summary of your work history/experience (mini CV)
  • When you want to come out to Laboratory during the residency timeframe, and for how long.
  • How you found out about Laboratory!

Project Proposal (1 page, extra images/drawings don’t count against that)

Depending on what track you’re applying to, also send us a 1 page project proposal that tells us what you plan to do here. Depending on your chosen track, your proposal should look something like:

– Production track –
This track is focused on making something cool, so give us a description of what you want to build. This should include some kind of preliminary idea of what technologies you want to use, and a rough schedule/timeline for how you’ll implement your project. This schedule should be 2 weeks shorter than your intended period of residency, since I think we all know how these projects go.

– Research track –
The research track is for people wanting to focus their time on pushing the boundaries of interactive art, whether that be creating new tools and techniques, or studying what it means to interact on a deep level. So, tell us how you want to develop new knowledge! Give us an idea of what kind of tools and supplies you think you’d need, and paint us a picture of what you’re trying to have by the end of your project here – will it be a new piece of software? A new hardware hack? A sociological survey of how people interact with different fabrics? For this application, it’ll be important for us to have a good idea of your skills, so a good portfolio and an idea of your previous work/progress is key. What sort of background research have you done? Depending on the nature of your work, a brief bibliography/works cited/list of frameworks you’ll use would be super useful to us.

– Learning track –
This track is for people wanting to develop their skills into specific creative coding domains, so let us know what skills you want to learn! We’ll be using your portfolio to get an idea of your style, and we’ll want to see some of the coding you’ve done beforehand, so include a link to your GitHub page, or send us some of the code you’ve personally written. You should also include a rough syllabus of how you plan on going about learning what it is you want to learn.
This is going to be the trickiest track for us to place, since it’s going to synergize the most with the other residents – if you want to learn Kinect, it’s probably the best if we’ve got someone working on Kinect stuff around, you know?

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